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	<title>Comments for Philippe.me</title>
	<atom:link href="http://philippe.elsass.me/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://philippe.elsass.me</link>
	<description>C'est vraiment très intéressant</description>
	<lastBuildDate>Fri, 05 Mar 2010 14:59:03 +0000</lastBuildDate>
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		<title>Comment on AS3 &#8211; Eaze tween library update by Paulo</title>
		<link>http://philippe.elsass.me/2009/11/as3-eaze-tween-library-update/comment-page-1/#comment-707</link>
		<dc:creator>Paulo</dc:creator>
		<pubDate>Fri, 05 Mar 2010 14:59:03 +0000</pubDate>
		<guid isPermaLink="false">http://philippe.elsass.me/2009/11/as3-eaze-tween-library-update/#comment-707</guid>
		<description>Thank you Philippe.
I like eaze tween a lot, good work.
I&#039;ll use it on the next project.

:)</description>
		<content:encoded><![CDATA[<p>Thank you Philippe.<br />
I like eaze tween a lot, good work.<br />
I&#8217;ll use it on the next project.</p>
<p> <img src='http://philippe.elsass.me/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Comment on AS3 &#8211; Eaze tween library update by Philippe</title>
		<link>http://philippe.elsass.me/2009/11/as3-eaze-tween-library-update/comment-page-1/#comment-697</link>
		<dc:creator>Philippe</dc:creator>
		<pubDate>Tue, 02 Mar 2010 15:13:09 +0000</pubDate>
		<guid isPermaLink="false">http://philippe.elsass.me/2009/11/as3-eaze-tween-library-update/#comment-697</guid>
		<description>Paulo, it is definitely possible to create simultaneous tweens on one object:
eaze(target).to(0.3, {...});
eaze(target).to(0.3, {...}, false/*do not overwrite*/);</description>
		<content:encoded><![CDATA[<p>Paulo, it is definitely possible to create simultaneous tweens on one object:<br />
eaze(target).to(0.3, {&#8230;});<br />
eaze(target).to(0.3, {&#8230;}, false/*do not overwrite*/);</p>
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	<item>
		<title>Comment on AS3 &#8211; Eaze tween library update by Paulo</title>
		<link>http://philippe.elsass.me/2009/11/as3-eaze-tween-library-update/comment-page-1/#comment-696</link>
		<dc:creator>Paulo</dc:creator>
		<pubDate>Tue, 02 Mar 2010 13:31:13 +0000</pubDate>
		<guid isPermaLink="false">http://philippe.elsass.me/2009/11/as3-eaze-tween-library-update/#comment-696</guid>
		<description>It&#039;s not possible to create simultaneous tweens ate the same time on the same object?</description>
		<content:encoded><![CDATA[<p>It&#8217;s not possible to create simultaneous tweens ate the same time on the same object?</p>
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		<title>Comment on AS3 &#8211; Eaze tween library update by y_nk</title>
		<link>http://philippe.elsass.me/2009/11/as3-eaze-tween-library-update/comment-page-1/#comment-574</link>
		<dc:creator>y_nk</dc:creator>
		<pubDate>Mon, 25 Jan 2010 01:11:12 +0000</pubDate>
		<guid isPermaLink="false">http://philippe.elsass.me/2009/11/as3-eaze-tween-library-update/#comment-574</guid>
		<description>Hi again ; I&#039;m still testing your api and find some features to talk about.

1/ It would be cool to see relative coordinates with special cast :
eaze(target).to({ x:&quot;100&quot; })

It would say something like &quot;x += 100&quot;, helping games or other interactive projects.




2/ I just started to understand what linkedlist are, and how powerfull they can be. As you write eaze tweens like &quot;chaining&quot; function calls, i thought you could have built eaze with linkedlist ; so i started to think about accessing to &quot;previous&quot; and &quot;next&quot; nodes and finally thought i&#039;d love something like this :

eaze(target).forward(2).to({ x:&quot;100&quot; }).backward(2);

Those &quot;forward&quot; and &quot;backward&quot; utility functions would be able to control the way the tween goes, with counting how many time they&#039;ve been called. This tween would shake the target 2 times from left to right with increment of 100 (which could be relative too). Also, without parameter it could be endless :)

In extension you could do an other utility function :
eaze(target).to({ x:100 }).repeat(2, true); with .repeat(times:int, reverse:Boolean);

I started to write some eaze tweens with and without those features :

Before :
eaze(target).to({ x:target.x + 100 }).to({ x:target.x - 50 }).to({ x:target.x + 100 }).to({ x:target.x - 50 }).to({ x:target.x + 100 }).to({ x:target.x - 50 });

After:
eaze(target).forward(4).to({ x:&quot;100&quot; }).to({ x:&quot;-50&quot; }).backward(3)



Well i&#039;m tired now. Hope u&#039;ll like this idea. I just wanted to help :)</description>
		<content:encoded><![CDATA[<p>Hi again ; I&#8217;m still testing your api and find some features to talk about.</p>
<p>1/ It would be cool to see relative coordinates with special cast :<br />
eaze(target).to({ x:&#8221;100&#8243; })</p>
<p>It would say something like &#8220;x += 100&#8243;, helping games or other interactive projects.</p>
<p>2/ I just started to understand what linkedlist are, and how powerfull they can be. As you write eaze tweens like &#8220;chaining&#8221; function calls, i thought you could have built eaze with linkedlist ; so i started to think about accessing to &#8220;previous&#8221; and &#8220;next&#8221; nodes and finally thought i&#8217;d love something like this :</p>
<p>eaze(target).forward(2).to({ x:&#8221;100&#8243; }).backward(2);</p>
<p>Those &#8220;forward&#8221; and &#8220;backward&#8221; utility functions would be able to control the way the tween goes, with counting how many time they&#8217;ve been called. This tween would shake the target 2 times from left to right with increment of 100 (which could be relative too). Also, without parameter it could be endless <img src='http://philippe.elsass.me/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>In extension you could do an other utility function :<br />
eaze(target).to({ x:100 }).repeat(2, true); with .repeat(times:int, reverse:Boolean);</p>
<p>I started to write some eaze tweens with and without those features :</p>
<p>Before :<br />
eaze(target).to({ x:target.x + 100 }).to({ x:target.x &#8211; 50 }).to({ x:target.x + 100 }).to({ x:target.x &#8211; 50 }).to({ x:target.x + 100 }).to({ x:target.x &#8211; 50 });</p>
<p>After:<br />
eaze(target).forward(4).to({ x:&#8221;100&#8243; }).to({ x:&#8221;-50&#8243; }).backward(3)</p>
<p>Well i&#8217;m tired now. Hope u&#8217;ll like this idea. I just wanted to help <img src='http://philippe.elsass.me/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Comment on AS3 &#8211; Eaze tween library update by Philippe</title>
		<link>http://philippe.elsass.me/2009/11/as3-eaze-tween-library-update/comment-page-1/#comment-569</link>
		<dc:creator>Philippe</dc:creator>
		<pubDate>Sun, 24 Jan 2010 14:48:41 +0000</pubDate>
		<guid isPermaLink="false">http://philippe.elsass.me/2009/11/as3-eaze-tween-library-update/#comment-569</guid>
		<description>@y_nk:
Currently you have to use EazeTween.killAllTweens() / killTweensOf() - I plan to make it more natural eventually.
Some kind of multi-tween could be done - will think about it :)</description>
		<content:encoded><![CDATA[<p>@y_nk:<br />
Currently you have to use EazeTween.killAllTweens() / killTweensOf() &#8211; I plan to make it more natural eventually.<br />
Some kind of multi-tween could be done &#8211; will think about it <img src='http://philippe.elsass.me/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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	<item>
		<title>Comment on AS3 &#8211; Eaze tween library update by y_nk</title>
		<link>http://philippe.elsass.me/2009/11/as3-eaze-tween-library-update/comment-page-1/#comment-568</link>
		<dc:creator>y_nk</dc:creator>
		<pubDate>Sun, 24 Jan 2010 14:14:48 +0000</pubDate>
		<guid isPermaLink="false">http://philippe.elsass.me/2009/11/as3-eaze-tween-library-update/#comment-568</guid>
		<description>Works great :) I tried some basic stuff and didn&#039;t had time to look at some big features i&#039;d love ; as i&#039;m about to &quot;migrate&quot; from TweenMax to Eaze (since it looks easier, smarter and french :D) my questions are all in reference of what i know (this may sucks to compare but...) :

Do you have kind of killTweensOf / killChildrensTweensOf ?

Is it possible to have an &quot;allTo&quot; with a &quot;stagger&quot; property to easily chain tweens with an internal delay (anyway this could be done with a loop but if it&#039;s in the box, i feel better :D) ?

Thanks a lot !</description>
		<content:encoded><![CDATA[<p>Works great <img src='http://philippe.elsass.me/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  I tried some basic stuff and didn&#8217;t had time to look at some big features i&#8217;d love ; as i&#8217;m about to &#8220;migrate&#8221; from TweenMax to Eaze (since it looks easier, smarter and french <img src='http://philippe.elsass.me/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> ) my questions are all in reference of what i know (this may sucks to compare but&#8230;) :</p>
<p>Do you have kind of killTweensOf / killChildrensTweensOf ?</p>
<p>Is it possible to have an &#8220;allTo&#8221; with a &#8220;stagger&#8221; property to easily chain tweens with an internal delay (anyway this could be done with a loop but if it&#8217;s in the box, i feel better <img src='http://philippe.elsass.me/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> ) ?</p>
<p>Thanks a lot !</p>
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		<title>Comment on AS3 &#8211; Eaze tween library update by Hans Philip</title>
		<link>http://philippe.elsass.me/2009/11/as3-eaze-tween-library-update/comment-page-1/#comment-552</link>
		<dc:creator>Hans Philip</dc:creator>
		<pubDate>Mon, 18 Jan 2010 12:12:35 +0000</pubDate>
		<guid isPermaLink="false">http://philippe.elsass.me/2009/11/as3-eaze-tween-library-update/#comment-552</guid>
		<description>Any chance that you will include the Sine easing equation?</description>
		<content:encoded><![CDATA[<p>Any chance that you will include the Sine easing equation?</p>
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		<title>Comment on AS3 &#8211; Eaze tween library update by thienhaflash</title>
		<link>http://philippe.elsass.me/2009/11/as3-eaze-tween-library-update/comment-page-1/#comment-532</link>
		<dc:creator>thienhaflash</dc:creator>
		<pubDate>Sun, 10 Jan 2010 11:36:55 +0000</pubDate>
		<guid isPermaLink="false">http://philippe.elsass.me/2009/11/as3-eaze-tween-library-update/#comment-532</guid>
		<description>I&#039;m sorry but at least for what i remember i can do that thing with TweenLite (i used tweenlite a lot 2 years ago when there is still no TweenMax and others...)... haven&#039;t checked with other engine yet but i&#039;m pretty sure that a tween engine should be implement this way, I myself worked a lot with testing / developing tween engine also on daily basis ... 

I can do mouse follow stuff, too, man. And It&#039;s not the actual problem anyway...
I know i can add an Event.Enter_FRAME, then within the handler, just set
mc.x += (stage.mouseX-mc.x)/10; 
mc.y += (stage.mouseY-mc.y)/10;
and for this case we don&#039;t need a tween engine

Let&#039;s consider another sample. You have a container, when user click on that container the content changes with tween (the old content move out, the new content move in). What if the user click too fast ? with eaze the images just stuck there or moving slowly / abruptly until they stop click...

Of couse we can disable mouse until the tweening is fully completed, of course there are other ways to get this kind of thing done but it&#039;s not the easiest/simplest way...</description>
		<content:encoded><![CDATA[<p>I&#8217;m sorry but at least for what i remember i can do that thing with TweenLite (i used tweenlite a lot 2 years ago when there is still no TweenMax and others&#8230;)&#8230; haven&#8217;t checked with other engine yet but i&#8217;m pretty sure that a tween engine should be implement this way, I myself worked a lot with testing / developing tween engine also on daily basis &#8230; </p>
<p>I can do mouse follow stuff, too, man. And It&#8217;s not the actual problem anyway&#8230;<br />
I know i can add an Event.Enter_FRAME, then within the handler, just set<br />
mc.x += (stage.mouseX-mc.x)/10;<br />
mc.y += (stage.mouseY-mc.y)/10;<br />
and for this case we don&#8217;t need a tween engine</p>
<p>Let&#8217;s consider another sample. You have a container, when user click on that container the content changes with tween (the old content move out, the new content move in). What if the user click too fast ? with eaze the images just stuck there or moving slowly / abruptly until they stop click&#8230;</p>
<p>Of couse we can disable mouse until the tweening is fully completed, of course there are other ways to get this kind of thing done but it&#8217;s not the easiest/simplest way&#8230;</p>
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		<title>Comment on AS3 &#8211; Eaze tween library update by Eaze, ????????? &#124; ? ? ? ?</title>
		<link>http://philippe.elsass.me/2009/11/as3-eaze-tween-library-update/comment-page-1/#comment-528</link>
		<dc:creator>Eaze, ????????? &#124; ? ? ? ?</dc:creator>
		<pubDate>Fri, 08 Jan 2010 11:09:03 +0000</pubDate>
		<guid isPermaLink="false">http://philippe.elsass.me/2009/11/as3-eaze-tween-library-update/#comment-528</guid>
		<description>[...] ?????http://code.google.com/p/eaze-tween/downloads/list ?????http://philippe.elsass.me/2009/11/as3-eaze-tween-library-update/   ???:Loader????????????:?????????   [...]</description>
		<content:encoded><![CDATA[<p>[...] ?????http://code.google.com/p/eaze-tween/downloads/list ?????http://philippe.elsass.me/2009/11/as3-eaze-tween-library-update/   ???:Loader????????????:?????????   [...]</p>
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		<title>Comment on AS3 &#8211; Eaze tween library update by ShellChen</title>
		<link>http://philippe.elsass.me/2009/11/as3-eaze-tween-library-update/comment-page-1/#comment-524</link>
		<dc:creator>ShellChen</dc:creator>
		<pubDate>Thu, 07 Jan 2010 00:38:24 +0000</pubDate>
		<guid isPermaLink="false">http://philippe.elsass.me/2009/11/as3-eaze-tween-library-update/#comment-524</guid>
		<description>hey , i like this update news and don&#039;t u guys think to export a version of swc for 
us to use more easy ? just like Eaze = Easy :)</description>
		<content:encoded><![CDATA[<p>hey , i like this update news and don&#8217;t u guys think to export a version of swc for<br />
us to use more easy ? just like Eaze = Easy <img src='http://philippe.elsass.me/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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