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	<title>Comments for Philippe.me</title>
	<atom:link href="http://philippe.elsass.me/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://philippe.elsass.me</link>
	<description>C'est vraiment très intéressant</description>
	<lastBuildDate>Fri, 03 Sep 2010 22:09:41 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.2</generator>
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		<title>Comment on AS3 &#8211; Designing a new tween library by Thorsten</title>
		<link>http://philippe.elsass.me/2009/09/as3-designing-a-new-tween-library/comment-page-1/#comment-1854</link>
		<dc:creator>Thorsten</dc:creator>
		<pubDate>Fri, 03 Sep 2010 22:09:41 +0000</pubDate>
		<guid isPermaLink="false">http://philippe.elsass.me/2009/09/as3-designing-a-new-tween-library/#comment-1854</guid>
		<description>Stop thinking about it. Do it ! The world is waiting for it...</description>
		<content:encoded><![CDATA[<p>Stop thinking about it. Do it ! The world is waiting for it&#8230;</p>
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		<title>Comment on AS3 &#8211; Designing a new tween library by Philippe</title>
		<link>http://philippe.elsass.me/2009/09/as3-designing-a-new-tween-library/comment-page-1/#comment-1845</link>
		<dc:creator>Philippe</dc:creator>
		<pubDate>Fri, 03 Sep 2010 07:49:33 +0000</pubDate>
		<guid isPermaLink="false">http://philippe.elsass.me/2009/09/as3-designing-a-new-tween-library/#comment-1845</guid>
		<description>@Thorsten I definitely think about doing a JS version of the engine ;)</description>
		<content:encoded><![CDATA[<p>@Thorsten I definitely think about doing a JS version of the engine <img src='http://philippe.elsass.me/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>Comment on AS3 &#8211; Designing a new tween library by Thorsten</title>
		<link>http://philippe.elsass.me/2009/09/as3-designing-a-new-tween-library/comment-page-1/#comment-1834</link>
		<dc:creator>Thorsten</dc:creator>
		<pubDate>Thu, 02 Sep 2010 22:19:23 +0000</pubDate>
		<guid isPermaLink="false">http://philippe.elsass.me/2009/09/as3-designing-a-new-tween-library/#comment-1834</guid>
		<description>Salut Philippe,

Why don&#039;t You work on a JavaScript/JScript/webKit-Tween-Library ? 

JQuery is just so ugly with all these nested anonymous functions !

Bon courage avec &quot;Eaze&quot; !</description>
		<content:encoded><![CDATA[<p>Salut Philippe,</p>
<p>Why don&#8217;t You work on a JavaScript/JScript/webKit-Tween-Library ? </p>
<p>JQuery is just so ugly with all these nested anonymous functions !</p>
<p>Bon courage avec &#8220;Eaze&#8221; !</p>
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		<title>Comment on AS3 &#8211; Parametric path drawing by Philippe</title>
		<link>http://philippe.elsass.me/2009/06/as3-parametric-path-drawing/comment-page-1/#comment-1496</link>
		<dc:creator>Philippe</dc:creator>
		<pubDate>Fri, 30 Jul 2010 13:29:23 +0000</pubDate>
		<guid isPermaLink="false">http://philippe.elsass.me/2009/06/as3-parametric-path-drawing/#comment-1496</guid>
		<description>Default license for code on this blog is: MIT license. Feel free to use ;)</description>
		<content:encoded><![CDATA[<p>Default license for code on this blog is: MIT license. Feel free to use <img src='http://philippe.elsass.me/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>Comment on AS3 &#8211; Parametric path drawing by vinod</title>
		<link>http://philippe.elsass.me/2009/06/as3-parametric-path-drawing/comment-page-1/#comment-1494</link>
		<dc:creator>vinod</dc:creator>
		<pubDate>Fri, 30 Jul 2010 09:41:11 +0000</pubDate>
		<guid isPermaLink="false">http://philippe.elsass.me/2009/06/as3-parametric-path-drawing/#comment-1494</guid>
		<description>Your code was time saver and life saver. Thanks a ton

Can I use your code for commercial project. If Yes, Do you have any license file. Kindly let me know.</description>
		<content:encoded><![CDATA[<p>Your code was time saver and life saver. Thanks a ton</p>
<p>Can I use your code for commercial project. If Yes, Do you have any license file. Kindly let me know.</p>
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		<title>Comment on AS3 &#8211; Fast memory access without Alchemy by Matt Bolt</title>
		<link>http://philippe.elsass.me/2010/05/as3-fast-memory-access-without-alchemy/comment-page-1/#comment-1400</link>
		<dc:creator>Matt Bolt</dc:creator>
		<pubDate>Tue, 20 Jul 2010 13:18:47 +0000</pubDate>
		<guid isPermaLink="false">http://philippe.elsass.me/2010/05/as3-fast-memory-access-without-alchemy/#comment-1400</guid>
		<description>&gt;&gt; Does anyone at Adobe work on the compiler?

The answer is no. It looks like ASC is only closely monitored by only a small handful of devs. Most of the changes made are specific to bug fixes. However, they tend to try and &quot;fix&quot; the issues in MXMLC before ever touching ASC, which sure, it covers the bug, but also explains why it takes so long to compile :-P</description>
		<content:encoded><![CDATA[<p>&gt;&gt; Does anyone at Adobe work on the compiler?</p>
<p>The answer is no. It looks like ASC is only closely monitored by only a small handful of devs. Most of the changes made are specific to bug fixes. However, they tend to try and &#8220;fix&#8221; the issues in MXMLC before ever touching ASC, which sure, it covers the bug, but also explains why it takes so long to compile <img src='http://philippe.elsass.me/wp-includes/images/smilies/icon_razz.gif' alt=':-P' class='wp-smiley' /> </p>
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	<item>
		<title>Comment on AS3 &#8211; Fast memory access without Alchemy by Philippe</title>
		<link>http://philippe.elsass.me/2010/05/as3-fast-memory-access-without-alchemy/comment-page-1/#comment-1325</link>
		<dc:creator>Philippe</dc:creator>
		<pubDate>Fri, 09 Jul 2010 07:26:14 +0000</pubDate>
		<guid isPermaLink="false">http://philippe.elsass.me/2010/05/as3-fast-memory-access-without-alchemy/#comment-1325</guid>
		<description>@Joa that&#039;s basically what I guessed and meant to say with: &quot;[TDSI] memory API fallback code is now pretty decent, thanks to the pre-optimized SWC&quot;</description>
		<content:encoded><![CDATA[<p>@Joa that&#8217;s basically what I guessed and meant to say with: &#8220;[TDSI] memory API fallback code is now pretty decent, thanks to the pre-optimized SWC&#8221;</p>
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		<title>Comment on AS3 &#8211; Fast memory access without Alchemy by Joa Ebert</title>
		<link>http://philippe.elsass.me/2010/05/as3-fast-memory-access-without-alchemy/comment-page-1/#comment-1317</link>
		<dc:creator>Joa Ebert</dc:creator>
		<pubDate>Thu, 08 Jul 2010 22:06:06 +0000</pubDate>
		<guid isPermaLink="false">http://philippe.elsass.me/2010/05/as3-fast-memory-access-without-alchemy/#comment-1317</guid>
		<description>The Memory API has been optimized. In fact it is now using the Alchemy opcodes even if you do not use TDSI.</description>
		<content:encoded><![CDATA[<p>The Memory API has been optimized. In fact it is now using the Alchemy opcodes even if you do not use TDSI.</p>
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		<title>Comment on AS3 &#8211; Fast memory access without Alchemy by layola</title>
		<link>http://philippe.elsass.me/2010/05/as3-fast-memory-access-without-alchemy/comment-page-1/#comment-1226</link>
		<dc:creator>layola</dc:creator>
		<pubDate>Fri, 25 Jun 2010 10:17:34 +0000</pubDate>
		<guid isPermaLink="false">http://philippe.elsass.me/2010/05/as3-fast-memory-access-without-alchemy/#comment-1226</guid>
		<description>hi,great this  project.
and I want to ask some question ,how to rewrite this code use this project?

 canvas.lock();
            canvas.applyFilter(canvas, rect, new Point(), new BlurFilter(2, 2));
            canvas.colorTransform(rect, ct);
            for (var i:uint = 0; i &lt; particles.length ; i++) {
                particles[i].x += particles[i].vx;
                particles[i].y += particles[i].vy;
                if (particles[i].x  WIDTH) particles[i].vx *= -1;
                if (particles[i].y  HEIGHT) particles[i].vy *= -1;
                canvas.setPixel32(particles[i].x, particles[i].y, particles[i].color);
            }
            canvas.unlock();
I don&#039;t know how to convert setPixel32 to setPixels...</description>
		<content:encoded><![CDATA[<p>hi,great this  project.<br />
and I want to ask some question ,how to rewrite this code use this project?</p>
<p> canvas.lock();<br />
            canvas.applyFilter(canvas, rect, new Point(), new BlurFilter(2, 2));<br />
            canvas.colorTransform(rect, ct);<br />
            for (var i:uint = 0; i &lt; particles.length ; i++) {<br />
                particles[i].x += particles[i].vx;<br />
                particles[i].y += particles[i].vy;<br />
                if (particles[i].x  WIDTH) particles[i].vx *= -1;<br />
                if (particles[i].y  HEIGHT) particles[i].vy *= -1;<br />
                canvas.setPixel32(particles[i].x, particles[i].y, particles[i].color);<br />
            }<br />
            canvas.unlock();<br />
I don&#8217;t know how to convert setPixel32 to setPixels&#8230;</p>
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	<item>
		<title>Comment on AS3 &#8211; Fast memory access without Alchemy by Dominic</title>
		<link>http://philippe.elsass.me/2010/05/as3-fast-memory-access-without-alchemy/comment-page-1/#comment-1108</link>
		<dc:creator>Dominic</dc:creator>
		<pubDate>Wed, 09 Jun 2010 13:38:07 +0000</pubDate>
		<guid isPermaLink="false">http://philippe.elsass.me/2010/05/as3-fast-memory-access-without-alchemy/#comment-1108</guid>
		<description>It&#039;s sad we have to go through a bunch of different tools to get basic memory access...
And the only time I&#039;ve ever used alchemy, the code was actually slower than pure AS3.
Flash is a little disapointing lately in my opinion.

Nice post though, thanks for sharing.</description>
		<content:encoded><![CDATA[<p>It&#8217;s sad we have to go through a bunch of different tools to get basic memory access&#8230;<br />
And the only time I&#8217;ve ever used alchemy, the code was actually slower than pure AS3.<br />
Flash is a little disapointing lately in my opinion.</p>
<p>Nice post though, thanks for sharing.</p>
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