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	<title>Comments on: AS3 &#8211; Eaze tween library update</title>
	<atom:link href="http://philippe.elsass.me/2009/11/as3-eaze-tween-library-update/feed/" rel="self" type="application/rss+xml" />
	<link>http://philippe.elsass.me/2009/11/as3-eaze-tween-library-update/</link>
	<description>C'est vraiment très intéressant</description>
	<lastBuildDate>Fri, 03 Sep 2010 22:09:41 +0000</lastBuildDate>
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		<item>
		<title>By: mad</title>
		<link>http://philippe.elsass.me/2009/11/as3-eaze-tween-library-update/comment-page-1/#comment-907</link>
		<dc:creator>mad</dc:creator>
		<pubDate>Wed, 28 Apr 2010 22:10:30 +0000</pubDate>
		<guid isPermaLink="false">http://philippe.elsass.me/2009/11/as3-eaze-tween-library-update/#comment-907</guid>
		<description>Merçi philippe , je vien de jouer un peux avec,j&#039;ai quelque questions:
1)On peux acceder a &quot;inst&quot; ds : var inst:EazeTween=eaze(mc).to(2, params)?
2)Exist-il une façon de faire comme  ça : eaze(mc).puase()  et apres eaze(mc).continue() 
3)comme on peux savoir si une instance de EazeTween est en marche maintenant ex:
for( i in aray_instans_eaze)
if(aray_instans_eaze[i].isMoving())
trace(aray_instans_eaze[i])

en tout cas un grand Bravo pour ton travail :)</description>
		<content:encoded><![CDATA[<p>Merçi philippe , je vien de jouer un peux avec,j&#8217;ai quelque questions:<br />
1)On peux acceder a &#8220;inst&#8221; ds : var inst:EazeTween=eaze(mc).to(2, params)?<br />
2)Exist-il une façon de faire comme  ça : eaze(mc).puase()  et apres eaze(mc).continue()<br />
3)comme on peux savoir si une instance de EazeTween est en marche maintenant ex:<br />
for( i in aray_instans_eaze)<br />
if(aray_instans_eaze[i].isMoving())<br />
trace(aray_instans_eaze[i])</p>
<p>en tout cas un grand Bravo pour ton travail <img src='http://philippe.elsass.me/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Philippe</title>
		<link>http://philippe.elsass.me/2009/11/as3-eaze-tween-library-update/comment-page-1/#comment-886</link>
		<dc:creator>Philippe</dc:creator>
		<pubDate>Sat, 24 Apr 2010 08:52:30 +0000</pubDate>
		<guid isPermaLink="false">http://philippe.elsass.me/2009/11/as3-eaze-tween-library-update/#comment-886</guid>
		<description>@mad: of course EazeTween are compatible with Flash CS3 to CS5.</description>
		<content:encoded><![CDATA[<p>@mad: of course EazeTween are compatible with Flash CS3 to CS5.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: mad</title>
		<link>http://philippe.elsass.me/2009/11/as3-eaze-tween-library-update/comment-page-1/#comment-882</link>
		<dc:creator>mad</dc:creator>
		<pubDate>Fri, 23 Apr 2010 22:41:56 +0000</pubDate>
		<guid isPermaLink="false">http://philippe.elsass.me/2009/11/as3-eaze-tween-library-update/#comment-882</guid>
		<description>j&#039;aimerais savoir si march avec flash cs3</description>
		<content:encoded><![CDATA[<p>j&#8217;aimerais savoir si march avec flash cs3</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Philippe</title>
		<link>http://philippe.elsass.me/2009/11/as3-eaze-tween-library-update/comment-page-1/#comment-775</link>
		<dc:creator>Philippe</dc:creator>
		<pubDate>Thu, 25 Mar 2010 08:54:32 +0000</pubDate>
		<guid isPermaLink="false">http://philippe.elsass.me/2009/11/as3-eaze-tween-library-update/#comment-775</guid>
		<description>@MorrisLiang
- I&#039;m pretty sure FDT/FlashBuilder should perfectly support Eaze chaining &amp; stuff.
- Examples can be found in the SVN.</description>
		<content:encoded><![CDATA[<p>@MorrisLiang<br />
- I&#8217;m pretty sure FDT/FlashBuilder should perfectly support Eaze chaining &#038; stuff.<br />
- Examples can be found in the SVN.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: MorrisLiang</title>
		<link>http://philippe.elsass.me/2009/11/as3-eaze-tween-library-update/comment-page-1/#comment-774</link>
		<dc:creator>MorrisLiang</dc:creator>
		<pubDate>Thu, 25 Mar 2010 06:34:43 +0000</pubDate>
		<guid isPermaLink="false">http://philippe.elsass.me/2009/11/as3-eaze-tween-library-update/#comment-774</guid>
		<description>oh,this really great man.Chaining all the stuff together is cool,although IDE (like FDT) doesn&#039;t give me code hints when chaining.
Anyway,I think it&#039;s necessary to make a swf listing all the features,examples.And more document please..

Thanks~</description>
		<content:encoded><![CDATA[<p>oh,this really great man.Chaining all the stuff together is cool,although IDE (like FDT) doesn&#8217;t give me code hints when chaining.<br />
Anyway,I think it&#8217;s necessary to make a swf listing all the features,examples.And more document please..</p>
<p>Thanks~</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Alex</title>
		<link>http://philippe.elsass.me/2009/11/as3-eaze-tween-library-update/comment-page-1/#comment-754</link>
		<dc:creator>Alex</dc:creator>
		<pubDate>Fri, 19 Mar 2010 04:07:09 +0000</pubDate>
		<guid isPermaLink="false">http://philippe.elsass.me/2009/11/as3-eaze-tween-library-update/#comment-754</guid>
		<description>I&#039;ve managed to create a simple isRunning read only property inside EazeTween class and it works for me so far. Need to test it a bit more though.

public function get isRunning():Boolean
		{
			var v:Boolean = false;
			if (running[target])
				v = true;
			
			return v;
		}</description>
		<content:encoded><![CDATA[<p>I&#8217;ve managed to create a simple isRunning read only property inside EazeTween class and it works for me so far. Need to test it a bit more though.</p>
<p>public function get isRunning():Boolean<br />
		{<br />
			var v:Boolean = false;<br />
			if (running[target])<br />
				v = true;</p>
<p>			return v;<br />
		}</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Alex</title>
		<link>http://philippe.elsass.me/2009/11/as3-eaze-tween-library-update/comment-page-1/#comment-750</link>
		<dc:creator>Alex</dc:creator>
		<pubDate>Thu, 18 Mar 2010 19:34:34 +0000</pubDate>
		<guid isPermaLink="false">http://philippe.elsass.me/2009/11/as3-eaze-tween-library-update/#comment-750</guid>
		<description>I&#039;ve been using Eaze for a while now and I absolutely love it. Thank you!

One question though is it possible or will there be a way to check if object is tweening? Or how to avoid creating new tween (onEnterFrame, onMouseMove or whatever) if the object is tweening? Otherwise objects look jerky while tweening.

For example: 

function onMouseMove(e:MouseEvent):void {
            eaze(mySprite).to(.25, {x: 100});
}

Object will stop before continue every time mouse is moved. And it seems like &quot;overwrite&quot; property set to true or false is not helping.

Any advise?

Thanks</description>
		<content:encoded><![CDATA[<p>I&#8217;ve been using Eaze for a while now and I absolutely love it. Thank you!</p>
<p>One question though is it possible or will there be a way to check if object is tweening? Or how to avoid creating new tween (onEnterFrame, onMouseMove or whatever) if the object is tweening? Otherwise objects look jerky while tweening.</p>
<p>For example: </p>
<p>function onMouseMove(e:MouseEvent):void {<br />
            eaze(mySprite).to(.25, {x: 100});<br />
}</p>
<p>Object will stop before continue every time mouse is moved. And it seems like &#8220;overwrite&#8221; property set to true or false is not helping.</p>
<p>Any advise?</p>
<p>Thanks</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Damion Murray</title>
		<link>http://philippe.elsass.me/2009/11/as3-eaze-tween-library-update/comment-page-1/#comment-737</link>
		<dc:creator>Damion Murray</dc:creator>
		<pubDate>Mon, 15 Mar 2010 00:30:55 +0000</pubDate>
		<guid isPermaLink="false">http://philippe.elsass.me/2009/11/as3-eaze-tween-library-update/#comment-737</guid>
		<description>Cool...but please don&#039;t sacrifice performance for anything if you can help it...</description>
		<content:encoded><![CDATA[<p>Cool&#8230;but please don&#8217;t sacrifice performance for anything if you can help it&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Uwe Holland</title>
		<link>http://philippe.elsass.me/2009/11/as3-eaze-tween-library-update/comment-page-1/#comment-736</link>
		<dc:creator>Uwe Holland</dc:creator>
		<pubDate>Sun, 14 Mar 2010 21:54:23 +0000</pubDate>
		<guid isPermaLink="false">http://philippe.elsass.me/2009/11/as3-eaze-tween-library-update/#comment-736</guid>
		<description>I&#039;ve been using Eaze/eaze in the 6th project now and it really makes my day. It&#039;s fast, reliable and easy to use. Would love to have swc&#039;s for download that I don&#039;t have to package them myself. But that&#039;s just a minor wish. Thanks for the great job! Absolutely recommended.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve been using Eaze/eaze in the 6th project now and it really makes my day. It&#8217;s fast, reliable and easy to use. Would love to have swc&#8217;s for download that I don&#8217;t have to package them myself. But that&#8217;s just a minor wish. Thanks for the great job! Absolutely recommended.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Philippe</title>
		<link>http://philippe.elsass.me/2009/11/as3-eaze-tween-library-update/comment-page-1/#comment-730</link>
		<dc:creator>Philippe</dc:creator>
		<pubDate>Sat, 13 Mar 2010 10:36:47 +0000</pubDate>
		<guid isPermaLink="false">http://philippe.elsass.me/2009/11/as3-eaze-tween-library-update/#comment-730</guid>
		<description>@Damion: reusing objects is good but it&#039;s up to the library to handle it internally: it could be implemented in Eaze without you having to worry about it. It was even initially implemented in Eaze but didn&#039;t seemed to have a big impact so I cut it.

But I keep that in mind, especially considering the need to be extremely lightweight for mobile - I may even trade some performance to reduce the library complexity and memory impact.</description>
		<content:encoded><![CDATA[<p>@Damion: reusing objects is good but it&#8217;s up to the library to handle it internally: it could be implemented in Eaze without you having to worry about it. It was even initially implemented in Eaze but didn&#8217;t seemed to have a big impact so I cut it.</p>
<p>But I keep that in mind, especially considering the need to be extremely lightweight for mobile &#8211; I may even trade some performance to reduce the library complexity and memory impact.</p>
]]></content:encoded>
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